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1. Here's an idea: fix the game? - in Player Features and Ideas Discussion [original thread]
Originally by: Adonai Darkwind My personal view is that when you are going to make a post on features and ideas, you are at least aware of the official news on upcoming changes. It's already announced that the UI is getting a significant...
- by Irish Whiskey - at 2008.11.20 05:55:00
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2. Here's an idea: fix the game? - in Player Features and Ideas Discussion [original thread]
Originally by: Grarr Dexx Why don't you use ventrilo then? Eve-Voice was created as a makeshift makeshift solution to not force players to have to scramble for OOG voice mediums if they want to assemble a gang in a short period of time, ev...
- by Irish Whiskey - at 2008.11.20 01:53:00
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3. Here's an idea: fix the game? - in Player Features and Ideas Discussion [original thread]
Originally by: Grarr Dexx Eve-voice uses practically no bandwidth. 99.99% of all 'overview bugs' can be fixed by clicking your current overview tab. Must agree on your ambulation standpoint, though. An excerpt from ventrilo server conf...
- by Irish Whiskey - at 2008.11.20 01:21:00
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4. Here's an idea: fix the game? - in Player Features and Ideas Discussion [original thread]
First of all, for anyone who works on this game: It's an excellent game. Congrats! Now here are my suggestions: Get rid of eve-voice. It uses server bandwidth that could better used elsewhere. Fix the overview. It really has come a long way ove...
- by Irish Whiskey - at 2008.11.20 00:49:00
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5. Right click, Strip Fit - in Player Features and Ideas Discussion [original thread]
While docked in station, it would be nice to be able to strip the fitting of a rigged ship without having to make it active first.
- by Irish Whiskey - at 2008.08.14 21:39:00
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6. highsec, concord, and criminals. - in Player Features and Ideas Discussion [original thread]
I'm pretty familiar with the rules of aggro, especially in highsec. I know that concord do not attack a player in highsec unless they have broken the law. However, I flew through a set of systems the other day and noticed that claimed sov was con...
- by Irish Whiskey - at 2008.02.14 15:02:00
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7. Need for Speed Initiative and the market window - in Player Features and Ideas Discussion [original thread]
Originally by: Adunh Slavy Would be a good thing to toss at the CSM when that comes around. What's the CSM?
- by Irish Whiskey - at 2007.12.23 00:09:00
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8. Need for Speed Initiative and the market window - in Player Features and Ideas Discussion [original thread]
bump This is my last bump, after this I'll let it go. My intention here is not to cause a huge amount of work for the coders, that would bring a delay to a relatively simple change. If other people would like to see more complex market interacti...
- by Irish Whiskey - at 2007.12.20 18:55:00
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9. Need for Speed Initiative and the market window - in Player Features and Ideas Discussion [original thread]
bump
- by Irish Whiskey - at 2007.12.19 21:42:00
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10. Need for Speed Initiative and the market window - in Player Features and Ideas Discussion [original thread]
bump I would really like to see this addressed, does nobody else think the market window's behavior can be improved?
- by Irish Whiskey - at 2007.12.18 08:37:00
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11. Need for Speed Initiative and the market window - in Player Features and Ideas Discussion [original thread]
To reduce unnecessary server queries and information transfer from the server to the clients, I think that opening the market window should not auto-fetch data. When I need to open the market window I already know which item I am looking for and u...
- by Irish Whiskey - at 2007.12.16 15:05:00
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